Free plan Run a real 1,000-lineup field simulation — no card required Compare plans →
SIMSLATEoutcome space
SimSlate Lab · plate 01 — the marginal

Chance has
a shape.

Forty-two thousand simulated outcomes, hung under their own density. Move across the curve to read the percentile ladder. Carve it — it heals. Click to draw one future from wherever you're standing. Then watch the same grains re-settle into the shapes we actually fit, because football players are not normal.

scrub the curve · carve it · click to draw an outcome

01 / Doctrineright-skewed
shifted lognormal

The bell curve is a polite fiction.

A normal distribution says a receiver is as likely to fall eight points short of his projection as to land eight points past it. Football disagrees. A floor is hard — you cannot score minus eleven — but a ceiling is soft: one broken tackle, one blown coverage, and the same player triples his median. Outcomes pile up left and streak out right.

So SimSlate never fits a normal. Every marginal is a right-skewed shifted lognormal, fit to the projection, the volatility, the ceiling, and the measured Boom/Bust probabilities — with the tail capped at realistic NFL maxima. When you pressed Normal above, you were looking at the strawman. Every other shape is the doctrine.

< p10Bust — the hard floorcold slate
p10–p50Below mediandim grain
p50–p75Solid — projection metivory
p75–p90Boom thresholdpale green
p90–p98Ceiling — GPP territoryleverage green
> p98Slate breakeramber
02 / Methodquantile
remapping

Every grain keeps its rank.

Each particle is born with one uniform draw u and never lets it go. Its horizontal home is the inverse-CDF of the current distribution at that u — so when the shape changes, the particle doesn't teleport to a random address, it slides to the same percentile of the new curve. The p94 grain stays the p94 grain whether the fit is a tight volume-back or a slate-breaking punt.

This is not a decorative choice. It is the exact mechanism — rank-remapping onto a fitted marginal — that SimSlate's correlation engine uses to make fifty thousand correlated sims respect every player's own distribution. The hero animation is the algorithm.

The cursor is unprojected through the camera onto the density's plane, so the hole you carve has real depth; a spring pulls every grain home the moment you leave. Damping sits at 0.68 at rest — crisp ink, not comet trails.