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SIMSLATESHOWDOWN
SimSlate Lab · plate 04, single game

One game.
1.5× changes everything.

DraftKings Captain Mode: six roster spots, both teams, and one armband that multiplies a player's points and his salary by 1.5. The armband is not a bonus; it's a price. SimSlate runs a fully separate engine for this format, because almost nothing from the main slate survives the multiplier.

01: the instrument

Hand someone the armband

A real six-man build from a Chiefs–Bills sim. Tap a player to captain him. His projection multiplies by 1.5, and so does his cap hit. Watch the salary bar: the best player is rarely an affordable captain, and that tension is the entire format.

KAN @ BUF · O/U 54.5 · $50,000 CAP CPT scores ×1.5 · CPT costs ×1.5 · 5 flex ride along
Salary committed...
Projected total... Cap remaining... CPT optimal rate... Verdict...
02: showdown doctrine

What the single-game engine knows

Every rule below is measured, not vibes: burned in from calibration passes that made the boards worse before they made them better.

D-01Captain odds are tail data

The feed's CPT Optimal% is the probability a player captains the salary-best lineup. SimSlate tunes each player's tail weight until its own sims reproduce that ladder. The market's captain odds become the distribution's tails.

D-02Hot hands get more skew

At fixed mean and variance, raising tail weight lowers the p85–p95 region that decides optimal captaincy. TD-or-bust punts get more skew; volume alphas get less. Two earlier tunings assumed the opposite and made every board worse.

D-03Six-man builds herd hard

Punt captains stud their five flex spots; that's the whole point of punting the slot. The field generator herds those templates near-greedily, so "unique" cheap captains duplicate six ways, not 1.4.

D-04Dupes and win odds are one draw

A construction's duplication rate is measured from the generator's own process (the same distribution that sets its win odds). Pricing them separately is how punt DSTs end up faking 1,000% ROI.

D-05Budgets, not pairs

A per-sim scoring budget with lumpy within-team shares drives the rank dependence, so six near-independent medians can't quietly stack into a winning cheap-captain build.

D-06Both ladders, always

CPT and FLEX are tracked as different assets everywhere: two ownership ladders, slot-aware exposures, and exports headed CPT,FLEX,FLEX,FLEX,FLEX,FLEX.