Tutorial

Your first contest simulation, start to finish

Ten minutes from opening the app to a DraftKings-ready CSV: review projections, generate the field, simulate the contest, shape the results, and export the lineups you want to play.

In a hurry? The whole loop is four clicks
  1. 1① GenerateBuild the contest field
  2. 2② SimulateRank every lineup by ROI
  3. 3★ FavoritePick your top lineups
  4. 4⬇ ExportDraftKings-ready CSV
Step 1 · Getting in

Open the app and pick a slate

Head to the simulator, sign in, and pick your slate (Classic or Showdown) in the top bar. ① Generate and ② Simulate are the two phases of every run; the tabs below (Projections → Pool → Lineups → Exposures) follow in the order you'll use them.

Already entered contests on DraftKings? Download your entries file from draftkings.com/entry/upload and upload it with 📋 Upload entries. SimSlate fills it with your lineups at the end (step 9).

Step 2 · Inputs

Review the projections

The app opens on the Projections tab: every player on the slate with salary, projection, projected ownership, optimal rate, and points per $1k.

The Projections tab: an editable table of every player with salary, projection, ownership, optimal percentage, and points per $1k

The Projections tab: the session starts here, and every number is editable.

Both projection and own % are editable: click a value and type yours. The engine refits that player's distribution around your projection, and your ownership becomes the field-building target. Overrides last only this session; ↺ Reset puts everything back.

You don't have to touch anything here. The defaults are a full, coherent slate; editing is only for pressing a personal read.

Step 3 · Contest shape

Check your settings

The ⚙ Settings popover controls the contest you're simulating and how hard the engine works:

The Settings popover: percent to first place, cash line, simulation mode, uncertainty, field size, and field stack percentage

Settings: contest shape on top, simulation depth in the middle, field size at the bottom.

% TO 1ST / CASH LINE
The payout curve's shape: how top-heavy the tournament is and what share of entries cash. Match these to the real contest you're entering.
SIMULATION
Quick (10k sims) while you iterate, Full (50k) for real runs, Max (100k) when you want the deepest read.
FIELD
How many opponent lineups to build. 10k is the standard; go bigger to model large-field GPPs.
FIELD STACK %
How much of the field stacks QBs with pass catchers, i.e. how sophisticated your opponents are.

Field size and stack % apply on the next Generate; sim mode and uncertainty apply on the next Simulate, so you can re-simulate the same field at different depths without rebuilding it.

Step 4 · Phase one

Generate the field

Click ① Generate. The engine builds thousands of opponent lineups, with every player's exposure held to a tight band around their projected ownership.

The top bar while generating: a progress readout showing lineups being built

Generating... the progress readout sits in the top-right corner.

When it finishes, the app switches to the Pool tab: each player's projected ownership, actual ownership in the generated field, and the difference: proof the field you're about to sim against matches the ownership projections.

The Pool tab: each player's projected ownership next to their actual ownership in the generated field, with the difference highlighted

The Pool tab: projected vs generated ownership, per player. Diffs stay small by construction.

Step 5 · Phase two

Simulate the contest

Click ② Simulate. The engine plays out the slate tens of thousands of times (players drawn from skewed, correlated distributions so stacks spike together), scoring the whole field each time and paying the contest's actual prize curve, with duplicate lineups splitting prizes.

When it's done, the Lineups tab opens with the lineups sorted by highest ROI.

The Lineups tab: the field ranked by ROI with win percentage, projection, salary, ownership sum, duplicate count, stack type, and the full nine-player lineup per row

Top ROI lineups after 50,000 simulated contests.

ROI %
Average return on the $20 entry across every simulated contest: the ranking stat, already accounting for ownership and duplication.
WIN %
How often the lineup takes first place outright.
OWN Σ
Total projected ownership of the nine players, a quick chalk-vs-contrarian gauge.
DUPES
Expected copies of this exact lineup in the field. Duplicated lineups split their prizes. That's why chalk builds sink even when they score well.
STACK
The lineup's construction; e.g. HOU QB+2 is a Texans quarterback with two of his own pass catchers.
Step 6 · Shaping the board

Boost players and set exposure caps

The board ranks lineups by ROI. 🚀 Player Boost is where you overlay your own convictions without re-running anything.

The Player Boost modal: per-player ROI boost inputs, per-player max exposure inputs, and a global max exposure control

Player Boost: a +25 boost on one player, a −15 fade on another, a 40% cap on a chalk RB, and a 60% global cap.

  • Boost (%pts) adds or subtracts ROI points from every lineup with that player and re-ranks instantly. Display-only; Clear all boosts restores the pure board.
  • Max Exp % caps a player's share of your favorited lineups. The global cap applies to everyone; a per-player value overrides it.

Hit Apply & close and the board re-ranks with a boosted ranking badge so you always know when you're looking at an adjusted view.

Step 7 · Selection

Favorite the lineups you want to play

Only favorited lineups export. Two ways to build the set:

  • Hand-pick: tick the ★ checkbox on any row. Hand-picks are never dropped and export first, in click order.
  • Bulk: ★ Favorite N… favorites your top N lineups by ROI (e.g. your top 20).
    * Respects your exposure caps: rows that would push a capped player over their share are skipped.
The lineup board after Favorite 20: checkmarks on twenty rows with some rows skipped to respect exposure caps, and the export button reading Export 20 to DK CSV

Favorite 20 with caps active. Note the skipped rows where the capped RB would have exceeded 40% of the set.

You can re-open Player Boost after favoriting: change a boost or a cap and Apply re-selects the same count under the new rules, keeping your hand-picks.

Step 8 · The portfolio view

Review your exposures

The Exposures tab turns your favorited lineups into a portfolio summary: how much of each player you actually hold, and how that compares to the field.

The Exposures tab: each player's share of favorited lineups with a bar, lineup count, projected ownership, optimal rate, and leverage

Exposures for a 20-lineup set: every capped player sits at or under their cap.

Leverage is the column to read: your exposure minus the field's projected ownership. Positive on players the sim likes, negative on the chalk you're fading: the shape of a GPP portfolio. If something looks wrong, adjust caps or boosts and re-favorite.

Step 9 · Ship it

Export to DraftKings

⬇ Export N to DK CSV (on the Lineups and Exposures tabs) downloads your favorites as a DraftKings-formatted CSV (ex. 20 lineups). Hand-picks lead the file in click order.

If you uploaded your entries file earlier, just click 📋 Update entries instead. You get the file back with your lineups filled in, ready to upload at draftkings.com/entry/upload.

Weekly rhythm: once you've done this loop once, a slate takes minutes: open, spot-check projections, Generate, Simulate, cap the chalk, Favorite N, export. The engine does the heavy thinking between clicks.

Step 10 · Beyond the basics

Where to go next

  • Showdown: flip the slate dropdown to a single-game Captain Mode contest. Same loop, with captain-vs-flex ownership and exposures tracked separately.
  • The Lineup Builder: hand-build a lineup, sim it against the field, and get a coaching critique of its structure, dupes, and leverage.
  • Methodology: the statistics behind every number you just used: distributions, correlations, duplication, and the invariants the engine must pass.
  • The Edge: why ranking by ROI beats optimizing for projection.
Try the loop yourself

Your first sim is free.

The free plan runs the real engine on a 1,000-lineup field, no card required.